AWUK Raising Visibility | Alex Davy

AWUK Raising Visibility | Alex Davy

We firmly believe in the importance and impact of raising the visibility of women within Animation and VFX in order to support and inspire others. As a members' organisation run by volunteers, we welcome involvement from you, our members, to make this happen! In this new blog series, we ask recent event speakers to share their experiences with us. 
If this inspires you to also get involved, please contact our Panel Producer, Debra Coleman, at

Introducing Speaker: Alex Davy

Please introduce yourself/tell our other members a little bit about yourself.

Hello! My name is Alex Davy, well actually it's Alex Connolly but you know how is it after you get married but people know you for your previous name, so I guess I'm Alex Davy for my career, but Alex Connolly when on the phone to the nursery.

I'm a storyboard artist and first time director for the upcoming Bluezoo short 'Armour'. Also juggling a 9 month old, long covid and house move (Not literally juggling my baby please don't call the authorities)

What events have you contributed to, on behalf of Animated Women UK?

I gave a talk at Animex 2022 this year about being a first time director and first time mum. It was a surreal experience as to be honest, does anyone ever feel like they're an expert at work and have the right to talk to others? Or is that just me? Either way, I was plonked in amongst some really talented speakers who were giving quite technical and proficient talks about VFX, games and animation, giving
their expertise about how these incredible shots were made and what kind of tech was involved to achieve it,

...then there's muggins here giving a silly talk about being a mum. It got quite a few laughs though, and at the end a very sweet woman came up to me thanking me for talking about what its like to be a mum working in animation because it seems like no one ever...talks about it? Like you have to hide your baby from zoom calls in case the CEO's find out and you're yeeted off the project, OR if you're just THINKING about having kids and wondering how on earth that's even possible with all the unpaid overtime, working through sickness etc etc etc

Spoiler - turns out the answer is to just lose your marbles

Alex Davy giving a talk at Animex

Please tell us a bit more about them: what was involved? Was it in person, or remote/virtual? Who was the audience? What was your role?

The talk was in person, which was the first time I'd done anything like that since my daughter was born. There was a green room and everything, even a fancy dinner the next day. I remember getting picked up at my house by a driver Animex had organised, putting make up on in the car whilst apologising to the driver, 10 minutes earlier asking him politely (shouting out the window) to wait a tic because none of the posh clothes I had before pregnancy fit my body anymore and I was just having a teensy breakdown.

Fast forward to the dinner and I'm walking about with an inane grin on my face because I was doing career stuff again! I was talking about animation! I was an actual person again and not a 1-woman-cafeteria as Ali Wong puts it. I had make-up on, and EARRINGS. DANGLY EARRINGS.

The audience for the talk was a mix of other industry professionals (terrifying) and students (equally terrifying but a bit sweeter). I'm amazed anyone came to be honest as put 'being a mum' in the title of any talk and you've already alienated all the blokes, and most students who aren't quite in that mindset yet? Either way somehow it was a full house and we had some laughs as I muddled through the creative decisions behind the short, what its like working alongside your male CEO and trying to stand your ground creatively but also not shit yourself because he's the big big boss. Its been a huge learning curve and I can't wait to do it again.

'Armour' short, directed by Alex Davy for Blue Zoo - concept/look dev

How did you find the experience? What did you learn/gain from being involved? Anything you would have done differently?

Next time round being a director I won't be as much as a fanny as I have been on this one - meaning I won't fuss over whether people want to listen to me, or if people thought a decision I made was stupid, It takes a bit of getting used to, learning that the people involved actually like your idea and want to hear more about that idea, that you'll be listened to and appreciated? Maybe its just the juxtaposition of making a firm creative decision and directing others to implement it... after washing out the baby bath because Robin has pooed in it

I've also learnt a huge amount from working with Tom Box - I spoke about this in my talk, working with the head CEO is terrifying, people who say its not are either incredibly confident or lying. But just watching his demeanour, how calm he is whilst juggling numerous tasks, and how diplomatic he is made me want to emulate him a bit.

'Armour' short, directed by Alex Davy for Blue Zoo

What do you get from being a member of AWUK? And what does 'raising visibility' mean to you?

Well... I was able to give this talk at Animex specifically about that experience (of the challenges of being a Mum and working in animation), and that one woman who came up to me afterwards seemed to make it all worth it, there was a real connection between us for this kind of unspoken topic in animation, so that was nice. So I suppose raising visibility means being open with others than being a mum in animation means you're going to lose your marbles, but the more people talk about it instead of pretending none of us have children or want children, might help change things for the better?

Any final thoughts to share?

Long covid is shit!!


Watch the 'Armour' Short

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AWUK Raising Visibility | Bianca Iancu

AWUK Raising Visibility | Bianca Iancu

We firmly believe in the importance and impact of raising the visibility of women within Animation and VFX in order to support and inspire others. As a members' organisation run by volunteers, we welcome involvement from you, our members, to make this happen! In this new blog series, we ask recent event speakers to share their experiences with us. 
If this inspires you to also get involved, please contact our Panel Producer, Debra Coleman, at


Introducing Speaker: Bianca Iancu

Please introduce yourself/tell our other members a little bit about yourself.

Hello! I'm Bianca Iancu, currently the 3D animation lead over at Bomper Studio where we create short-form content for advertising, branding and broadcast. I specialize in leading teams to create playful, stylized character animation across a range of diverse projects for clients like the BBC and Big Fish Games. I've previously worked in kids' television at Blue Zoo Animation on Go Jetters and the award-winning series Pip & Posy as well as on the short film Sinking Feeling for suicide prevention charity Papyrus. Before that I worked as an animator and artist in video games. I occasionally guest lecture for NextGen Skills Academy, help shortlist entries as part BAFTA Film and Games juries and enjoy supporting the next generation of animators as part of mentorship programs like Access: VFX, Screenskills and AWUK. I love being active in the animation community, sharing tools and resources with anyone looking to learn as well as exploring how animation can help shape storytelling in each of these different formats.

Still image from one of our latest promos for the mobile game EverMerge

What events have you contributed to, on behalf of Animated Women UK?

I was kindly invited to take part in a panel for Stardance Animation Festival last year where myself and a group of top-shelf ladies from studios around the UK discussed our personal experiences and the subtextual yet very real issues women universally seem to face across animation-related workplaces. Many of our encounters were similar and it was both a comfort to know that no single one of us had experienced these things in isolation as well as a sign that more work needs to be done. I've also taken part in a recurring panel format, dubiously named 'F*ck Up Night' where we took turns to talk everyone through stories of mistakes we'd made, lessons we learned from them and how we handled the consequences.

Following these, I was put in touch with the organisers at Animex Festival who were interested in a speaking contribution from me. This is an annual international festival taking place in the North East which is divided into Animation / VFX and Games where speakers from all over the world come together for a week of talks, critique sessions, screenings and live events with attendees. I had such a wonderful time being counted among creators whose work I admire and being on the contributing side, giving people advice and feedback on their showreels.

Stardance Festival event poster for our Animation & VFX panel.

Please tell us a bit more about them: what was involved? Was it in person, or remote/virtual? Who was the audience? What was your role?

Both panels were during the peak of the COVID-19 pandemic and had to take place online, with AWUK members and public attendees joining to listen and watch via Zoom. Gathering around to swap cautionary tales is something that naturally happens in my peer groups. Our role was to give less experienced audience members a seat at the table, shattering the perception that professionals don't make mistakes and allowing them to learn from ours. It's been one of my most memorable engagements to date because of how novel a topic it was for me and how simultaneously unguarded and courageous we as panellists had to be to make it work.

Animex however was an in-person event hosted by Teesside University in Middlesbrough, although I believe some of the talks are recorded and uploaded online afterwards. The audience was a combination of students and professionals keen to see behind the scenes of their favourite productions and further their knowledge of the industry. My talk was titled '3D Animation Workflow on a Series Production' and as guest speaker it was up to me to familiarize the audience with this type of production pipeline, describe common pitfalls to avoid, provide tips on how to break into this line of work as well as explain what we generally look for in an animation showreel.

By a stroke of luck I also got to meet someone I'd been mentoring online via AWUK who happened to be in attendance. It was wonderful to be able to say hello in-person for the first time and see them doing so well. I only wish we had more time to spend chatting between me running around for the festival!

Our F*ck Up Night event as featured in Animation Magazine.

How did you find the experience? What did you learn/gain from being involved? Anything you would have done differently?

The online panels were very laid-back. It was eye-opening to find out more about my fellow panellists' experiences as women in generally male-dominated workplaces. I learned a lot from them and was honoured that they felt comfortable allowing us that intimate glimpse of failure. Despite how isolated we all were, it was wonderful to come together and share in this moment of vulnerability. I think it worked really well that everyone was sharing these experiences from their own safe spaces at home rather than in a room full of people. That lent itself well to the sensitive topics at hand and I think really allowed us to be more open. I'm not sure I would have done anything differently! I'm really glad I got the chance to get to know more of the women at AWUK doing the quiet, often thankless work of supporting other women in UK animation.

Animex was definitely nerve wracking in the lead-up as it was my first speaking engagement since the pandemic and I'd lost the habit of being around so many people, although I relaxed the minute I stepped up in front of everyone. My confidence noticeably improves each time I venture outside my comfort zone so continuing to do that is always a thrill. In retrospect, it would have been wise to put my slides on a USB drive as a plan B in case Google Slides decided to fail on the day but I mercifully managed to get away with it! I had such a wonderful time making new friends, being counted among creators whose work I'd admired and being on the contributing side, giving the people advice and feedback.

Delivering my talk onstage at Middlesbrough Town Hall

Delivering my talk onstage at Middlesbrough Town Hall.

What do you get from being a member of AWUK? And what does 'raising visibility' mean to you?

Members have access to a monthly newsletter outlining upcoming online or in-person events taking place in the organisation as well as access to support and industry-specific statistical research. On a less formal level it feels like being privy to a welcoming secret club, where it's safe to be open about mistakes because everyone in it understands that making them is especially hard on women who often bear the scrutiny of failure much more intensely. If there's an issue I'm facing at work or need advice on I know I have this group of women, well-equipped to turn to for support because they have likely had to navigate the same sensitive, subjective issues themselves. Also it's generally just a great place to be making more female friends with shared interests, particularly if you're struggling with that at a studio where we aren't so present.

Raising visibility to me means taking those small interstitial actions to support women every day either by standing up for them when they're not in the room, giving them space to finish speaking when interrupted, calling out internalised misogyny in my circles and in myself, openly discussing pay gaps, spotlighting my female friends' achievements, mentoring young women and showing up to do things out of my comfort zone because it matters that they see themselves succeeding in higher-level roles. Ultimately it's offering a reminder that our artform will always be more rounded coming from an equally balanced group of creators whether that's related to gender, race, ability or economic background.

Any final thoughts to share?

I'm very inspired by AWUK and aim to keep furthering this cause not only via public events but also through the work I make. My hope is that in future we won't need any extra subversive organisational work to support and elevate women to a level where they are seen. It will simply be the norm.
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Merry Christmas from AWUK

Merry Christmas from AWUK

Merry Christmas!

We just wanted to wish all our members and friends a Merry Christmas and a Happy New Year!

This time last year we were glad to be seeing the back of 2020, but 2021 has brought its own ongoing challenges.

Through it, the industry is finding creative ways to thrive and many people are busier than ever – just differently than before.

Community and peer relationships hold increased importance and we hope that AWUK brings you all some of that. It certainly does to us.

Thank you all for supporting us and each other through volunteering, mentoring, being mentored, running events, attending events and representing us at them. Together we are encouraging and helping more women to join and remain in our wonderful industries.

We hope you all have some well deserved time off in whatever form that takes and look forward to seeing you all (hopefully maybe in person) in 2022.

Best wishes

The AWUK Team

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On 20th October AWUK: SEEN launched with it’s first event Start. Support. Grow. We hosted a networking and panel with women of colour in the industry at various stages in their career, who shared their own experiences, and advice for women looking to begin or grow in their career.

A massive thank you to your panelists: Sharlayne Flanders, Yukai Du, Bianca Farquharson and Julia Helou and also to everyone that was able to join and support, it was great to see many of our community and allies connecting, but also supporting any queries that anyone else had in regards to their own careers.

There will be some collaborative events and workshops that we will be launching and hosting soon to help women further develop and expand their current skill set.

Posted by Peri Friend in SEEN, 0 comments
What inspires the Limitless artists?

What inspires the Limitless artists?

With Limitless V-Exhibition now live we sat down with some of our exhibiting artists to find out more about what inspires them, what the exhibition means to them and what gets their creative juices flowing.

What/who inspires you?

Jo Salmon: There are so many things that inspire me. It can be another artist’s painting, music, movie or even a walk along the beach or in the woods. I can also feel inspired by emotions or mood. Even funny or difficult moments in life.

Lemon by JoAnne Salmon, 2021

Isobel Stenhouse: At the very beginning, it was Disney. For me what it was about Disney, in particular it was the high quality and even though it’s very stylised, there’s something quite realistic about the exaggerated realism. 

In terms of influences now it’s people that draw and paint realistically. So there’s one artist whose work I’ll look at and I feel like if I was really brilliant that’s what I’d like my really brilliant work to look like. It’s a guy called Darek Zabrocki and he did images for Mouse Guard. I just love those particular series of images; they’re kind of my benchmark for what I’d love to go for. Then there’s Djamila Knopf who has such a nice sense of storytelling in her images.

Visiting Granny by Isobel Stenhouse, 2021

There’s also Ian McEwan, his concept art and studies are just powerful, so strong and the sort of thing that wows me. I love seeing graphic art like from Robh Ruppel, you know, he’s fantastic and methodical in the way that he works. 

Emma Niemis: I think a lot of animated media such as films, TV shows and videogames inspire my art, especially magic realism stories which introduce something otherworldly and change our reality. From my early love of Tim Burton’s creatures and his illustrations, I now find inspiration from the imaginations of such artists as Emily Carroll, writer Haruki Murakami and filmmaker Jan Švankmajer.

What do you get from being creative in your spare time?

Jo Salmon: I get a sense of freedom and peace when I am creating. I feel connected in a way as I can see my imagination coming to life in the sketch, painting or animation in front of me. And also a sense of pride and release as it feels like I have let the imagination in me free. 

Isobel Stenhouse: The main thing I got was the hunger to move from production back into an artistic role, which has been a great move. However, there is a difference between producing work for a studio or for yourself. When working on my own thing, I don’t usually have a clear vision beforehand of what I’m going to paint, so it’s fun to see what emerges. That’s my way of playing!

Steve by Emma Niemis, 2020

Emma Niemis: Being creative in my spare time makes me feel like I am progressing, especially during the pandemic as everything just came to a stop, I felt like I needed to be creative to keep myself moving forward. It also brings me joy to bring something to life that comes from my imagination, as soon as a concept pops into my head or I put a sketch to paper I will always have an itch to make it physical.

Jess Mountfield: I think creative people naturally let creativity overflow outside their working lives – so being creative in your spare time is often something that just comes naturally and feels right. I find drawing, sculpting, felting – whatever it is – to be hugely meditative and satisfying. I like to have something physical at the end of time spent doing something (like with cooking!) so I find it hugely rewarding to step back from a jumble of felt or a mess of balsa wood and see something starting to take shape.

What does exhibiting in the Limitless exhibition mean to you?

Jo Salmon: It means a great deal! I am so honoured to get the chance to show my art along with such talented people!

Isobel Stenhouse: I’m so grateful for the chance to show my artwork and be seen as an artist in my own right, after several years of working in production. It also gave me the momentum to produce new work, and to learn new skills as I did so.  

Emma Niemis: Exhibiting in the Limitless exhibition feels very special to me because it is a unique space where I can showcase my own personal artwork alongside other fantastic likeminded women. From the beginning I have been so welcomed and supported by the team in such a difficult time for all of us, I instantly felt that I was so lucky to be a part of this amazing and very rewarding experience.

Isle of Tapestry by Jess Mountfield, 2021

Jess Mountfield: It’s wonderful to be a part of a group of diverse women who are creating such a wide range of works outside of their professional practice. I find it motivating, encouraging, and it’s prompted me to want to try out lots more techniques and materials based on what I’ve seen other people experimenting with.

You can visit the Limitless V-Exhibition now. Limitless V-Exhibition will run until Thursday 14th October. 

Read more about our featured artists here: part 1 and part 2.

Plus, hear more about what inspires one of our exhibiting artists, Isobel Stenhouse.

Please do also follow our Facebook page, where you can ask the artists questions, provide feedback and find out more about some of our artists!

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