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5 Things We’ve Accomplished Since Attending The Helen North Achieve Programme

5 Things We’ve Accomplished Since Attending The Helen North Achieve Programme

The Helen North Achieve Programme is back for its fourth year. Applications are now open, so we sat down with five alumni to find out what they’ve accomplished since attending the course.

1) “As a mother returning to work the course helped me look at my options in a really positive way. I stopped worrying about rushing to be exactly the same artist I was before I had my son and made me realise I can take any route I chose and whatever time I need to achieve the goals I have set for myself.”
Anita Corcoran, Animator

2) “I’ve progressed in my job and feel more confidence when navigating the VFX industry.
“I’ve also gained an amazing support network of women in VFX and Animation and learned to stop falling victim to ‘Imposter Syndrome’.
“The wonder women stance has also been a handy tool for a quick confidence boost anytime and anywhere!”
Emma Ihecherenoma, VFX Production Coordinator at Industrial Light & Magic

3) “The course was a great way to meet new people and reflect on my work in animation to date. I got time-out to think, a chance to set some new goals and a big boost to my personal confidence and presentation skills.
“Since the course, I’ve made a lot of changes in the way I run my animation studio, which are really beginning to bear fruit. We’ve pulled in lots of new service studio work, our finances are much improved and our educational animation continues to gather momentum, awards and recognition.
“I have also found a new role for myself as a mentor, helping out other women in my field on the Creative England Industry Equals Women in Screen Programme and been making more time for ME! I am managing my time much better and can fit so much more into my week!”
Kath Shackleton, Producer at Fettle Animation

4) “Participating in the Helen North Achieve Programme allowed me to reflect and focus on those aspects of my career that I wanted to nurture, change and build upon. It gave me the confidence to seek out new challenges, become a mentor and drive harder than ever for the projects and people that I believe in. Importantly, it made me reconsider what success actually means to me… I’ve learnt that small, forgettable everyday achievements are just as important markers of success as the memorable, career game-changers.”
Natalie Llewelyn, Head of Development ar Jellyfish Pictures

5) “Since completing the programme, I have registered as a STEM Ambassador and gave a talk to A-level students last month. I found that quite intimidating but the presentation skills sessions gave me the confidence that I would come across as more knowledgable and assured than I felt. The talk seemed to go well and I had some very positive feedback from the students.”
Lucy Wilkes, Lead Software Developer at Dneg

Find out more about the Helen North Achieve Programme and apply here.

Posted by Lucy Cooper in Achieve Programme, Homepage, Profiles, 0 comments
AWUK members feature in work/life balance article in 3D World

AWUK members feature in work/life balance article in 3D World

Our members spoke about some of the difficulties in trying to find more time and energy for yourself in the latest issue of the magazine.

AWUK Work:Life balance

Clockwise from top left: Abi Cadogan, DNEG, AWUK board member Anna Gregory, Isobel Stenhouse, Sophie Jackson, Netflix.

You may have seen that Animated Women UK board member Georgina Hurcombe recently spoke about her journey founding her own company, LoveLove Films in 3D World magazine – we’re happy to share that we’ve been featured again, this time with a round-table type interview featuring several of our members!

Abi Cadogan (Senior VFX Editor, Dneg), AWUK board member Anna Gregory, Sophie Jackson (VFX Co-ordinator, Netflix), Isobel Stenhouse (freelance Production Manager/Line Producer) all spoke to Jolien Buijis, (Production Co-ordinator, Union) about the challenges they’ve faced in trying to achieve the perfect work/life balance as well as provide some top tips and insights on what’s helped them take back their precious time.

Thanks again to our friends at 3D World for publishing the interview and for kindly providing us with a PDF for our members to read!
AWUK Work:Life balance - 3D World

You can read issue 255 now in all good newsagents!

Posted by Lucy Cooper in Homepage, News, 0 comments
Member Profile | Daisy Summerfield | Animator

Member Profile | Daisy Summerfield | Animator

Can you give an overview of your career to date; including what inspired you to go into the field you’re in now?

Obsessed with Wallace and Gromit and all things Disney and Pixar, it was my dream from an early age to bring characters to life. Coming from a predominantly art background, I initially wanted to be a character designer. However, animation enabled me to get more into the “acting” side of things, which was another passion of mine at the time. So living off the saying of that animation is for introvert actors, I studied Animation Production at AUB and went on to start my career in VFX at Framestore Bournemouth as a Matchmove Artist. As a recent graduate, it was a great way to introduce myself to the industry. Working on such big Marvel and Disney projects was a ‘pinch-myself’ moment. After a few years at Framestore, I joined Outpost VFX to fulfil my passion of becoming an Animator, of which I have been for the past two years. 

What achievement are you most proud of?

I would probably say being the Lead Animator for a creature-heavy sequence recently for a high-end TV show. This was an enormous challenge, putting together all my skills to produce high-end creature animation whilst leading a team. I have learnt such an extraordinary amount from the past year and it really gave me some confidence in my own ability as an Animator and as a leader. I’m so proud of the team and the result. I can’t wait to see the sequence when it is released!

What gets you out of bed in the morning?

Coffee and the thought of breakfast obviously. When I get to work, I’m always excited to push myself that day. Each day with creature animation there is always a new challenge, so it is a mental workout, but you have to journey out of your comfort zone to progress. I enjoy problem solving, so every day, I always feel like I’m getting ready to battle with my shot and hopefully win! 

What is the biggest barrier for women in your discipline?

Not having strong female role models in senior roles. Animation is considered a less technical discipline and is probably one of the more balanced departments in the industry, but it would be fantastic for more emerging female talent to have senior female artists to aspire to and seek advice from.

What advice would you give to people earlier on in their career?

Critiquing your work against other professional work is really important. Do not get discouraged by not being at that standard yet. Instead be realistic about where you are and what you need to do to get to that next level. At the same time, don’t be too hard on yourself, strive to be better on the next project. Having a great attitude is just as important as your actual artistic ability. Working in animation for VFX we strive for ultra-realism, so reference is always key! I spend a lot of time searching the internet for whatever reference I need, taking that time out before you get started can save you so much time later on!

What would be your dream project to work on?

I really enjoy working in VFX, but I would absolutely love to work on a Pixar or Disney project or short film, anything related to either of them! They set the standard in stylised animation and I would love to be a part of a project that is driven by art and storytelling at such a base level. Animation and character is at the very soul of every project, so the concept of working on the next Up or Inside Out is a complete dream of mine!

Watchmen

Watchmen

Posted by Lucy Cooper in Homepage, Profiles, 1 comment
International Women’s Day Panel 2019 | #balanceforbetter

International Women’s Day Panel 2019 | #balanceforbetter

The campaign theme for this year’s International Women’s Day is #BalanceforBetter putting the spotlight directly on the question, ‘how can we help forge a more gender-balanced world?’

In response, Animated Women UK, in collaboration with ACCESS:VFX and Animation UK, hosted a panel of representative speakers to discuss the key issues of gender imbalance within the Animation and VFX industries.

The sold out event took place at The Mill with over 100 people in attendance, including professionals, early career starters and students. The energetic atmosphere of the audience clearly highlighted the importance of the topic to be addressed.

The Panel

  • Noreen Connolly – MD, Beam
  • Natalie Llewellyn – Head of Development, Jellyfish
  • Tom Box – Co-founder, Blue Zoo
  • Claire Michaud – Lighting Supervisor, Framestore
  • Simon Hughes – Creative Director / VFX Supervisor, Union
  • Ross Urien – Creative Director, The Mill
  • Helen Piercy – AWUK Board Education Advisor / Animation Lecturer at University of Norwich

Chaired by IBC’s Alana Foster, the opening question asked was ‘why is animation & VFX equality and inclusion important?’ The panel agreed that the creative industries need diverse talent in order to generate a range of animation and VFX projects for a wider audience. Ross Urien noted that the creative industry is driven by original ideas, so diversity is vitally important as good ideas don’t come from one place.

Why is the animation sector statistically doing better than VFX in terms of gender balance?

The panel were asked why pursuing a career in animation had a significantly larger draw for women than VFX? Claire Michaud explained that VFX heavy blockbusters have traditionally been targeted at boys with animated content seemingly aimed more towards girls. Tom Box added that the issue could also be about accessibility as we tend to be exposed to animation from a younger age, whereas VFX is more of a hidden art form and much of the effects work is invisible.

Natalie added that the understanding of animation and VFX as viable career options needs much more awareness. This ‘discoverability’ element is key and further work needs to be done to educate children, teachers and parents. Fantastic initiatives, such as ACCESS:VFX and STEAM events are helping to spread awareness in schools of the potential career paths into these industries.

How can we attract and retain women working in the industry?

The panel reflected on the perception that animation is more creative than VFX, therefore more feminine, ergo attracting more women to work in the sector. This view potentially starts with representation and how an interest in working in animation and VFX is generated.

It was agreed that attracting & retaining women into the industry needs better support, beginning at an educational level and throughout career progression. Mentorships are a key factor in career development, as Noreen noted that  at The Mill everyone has a mentor. “t’s really important to develop people”. Taking the initiative and reaching out to someone you admire can also be a good strategy for finding a potential mentor. Networks and industry recognised schemes, such as Animated Women UK’s Helen North Achieve Programme, are also helping to bring women in the creative community together to access advice.

Overall, the panel were very positive on the outlook for a gender balanced industry, however, it is clear that there is more work to be done to improve the current diversity statistics in the animation and vfx industries. Animated Women UK are committed to working towards a #BalanceforBetter future, continuing our mission to support women from all backgrounds of the industry at every stage in their career.

Helen Piercy is AWUK’s Education Advisor.

 

Posted by Lucy Cooper in Events, Homepage, News, 0 comments
International Women’s Day 2019 | How can we positively impact gender balance?

International Women’s Day 2019 | How can we positively impact gender balance?

#BalanceforBetter #IWD2019

Animated Women UK | ACCESS:VFX | Animation UK

According to recent diversity statistics from UK Screen and Animation UK the VFX (27% female) and Animation industries (40% female) still have a long way to go to reach gender balance.

The night before International Women’s Day 2019 Animated Women UK, ACCESS:VFX and Animation UK have teamed up to host a panel at The Mill to discuss these statistics and the challenges faced trying to address them with the aim of formulating a plan for change.

Doors will open at 18:00 and the panel chaired by Alana Foster will be held from 6.45 – 8pm.

Our panel is being chaired by Alana Foster from IBC 365

With thanks to The Mill for hosting us.

The Panel:

  • Noreen Connolly – MD of Beam
  • Simon Hughes – Creative Director / VFX Supervisor, Union
  • Natalie Llewellyn – Head of Development, Jellyfish
  • Ross Urien – Creative Director, The Mill
  • Tom Box – Co-founder, Blue Zoo
  • Helen Piercy – AWUK Board Education Advisor / Animation Lecturer at University of Norwich
  • Andrew Brassington – Head of Strategic Projects, Escape Studios
Posted by Lucy Cooper in Events, Homepage, 0 comments